ФЭНДОМ


Здесь будет публиковаться информация о свежих обновлениях игры а также о багах, выявленных в них. Помните: игра англоязычная, как и сайт ее создателей, поэтому список этот будет на английском языке, если только энтузиаст какой не захочет поучаствовать в переводе. Я (админ этой вики) буду переводить список изменений ТОЛЬКО под настроение.


Версия 0.47 от 08.05.2015 Править

Новый контент:

Добавлено 3 новых существа.

- "Существо серного газа" - встречается на средней или ниже глубине.

- "Растение-монстр" - встречается изредка на поверхности планеты.

- "Коза" – встречается на поверхности планеты.


Новая система деревьев

- 4 разных видов деревьев, каждое со своим типом плодов (3 ноых вида фруктов), которые оставляют в инвентаре свои семена, будучи сьеденными.

- 2 вида деревьев позволят добывать с них сок, а два других - каучук.

- Деревья медленно растут, пока вы находитесь вдалеке от них или вышли из игры.

- Фрукты теперь тоже растут медленее, но также растут пока вы находитесь вдалеке.

- Деревья постепенно вырастают снова, пока вы не срубили пень.

- Для полного уничтожения дерева нужно срубить пень топором.

- Блоки под растущим деревом теперь неуничтожимы.

- Добавлен новый предмет - "Древесный краник" (Tree tap). Будучи присоединённым к втке дерева или стволу, постепенно выкачивает древесный сок или каучук. Вмещает в себе до 20-ти единиц того или другого.


- Добавлена "Рудная робилка" (Material Grinder). Перемалывает камень или гранит с шансом извлечения полезных металлов.

- Добавлен "Наспинный глайдер" (Back glider) - позволяет парить при падении удерживая кнопку прыжка.

- Добавлена "Пушка сернго газа" (Sulfur gas gun) - распыляет серный газ на небольшом расстоянии.

- Добавлен "Меч лиственной бритвы" (Razor Leaf Sword).


Добавлено 4 новых материала:

- "Ламинированное крыло" (Laminous Wing).

- "Пузырь с газом" (Gas Bladder).

- "Сернистый пепел" (Sulfurous Ash).

- "Лиственный клинок" (Razor Leaf Blade).


Добавлено 3 новых фрукта:

- "Пикантный фрукт" (Jiggly Fruit).

- "Изысканный фрукт" (Delicious Fruit).

- "Сладкий фрукт" (Sweet Fruit).


Добавлено 3 новых семени:

- "Семя пикантного фрукта" (Jiggly Fruit Seed).

- "Семя изысканного фрукта" (Delicious Fruit Seed).

- "Семя сладкого фрукта" (Sweet Fruit Seed).


Новые рецепты:

- "Наспинный глайдер" (Backglider) – 2x Laminous Wing, 4x Bone

- "Пушка сернго газа" (Sulfur Gas Gun) – 1x Gas Bladder, 3x Plastic, 4x Iron Ingot

- "Меч лиственной бритвы" (Razor Leaf Sword) – 1x Razor Leaf Blade, 4x Plant Fibers

- "Древесный краник" (Tree Tap) – 3x Iron Ingots

- "Сернистый пепел" (Sulfuruous Ash) – 1x Sulfur, Requires a mortar and pestle tool as well as a heat source

- "Рудная робилка" (Material Grinder) – 8x Plastic, 12x Iron, 4x Unrefined Glass


Изменения интерфейса:

- Добавлена кнопка "Забрать всё" (Loot all), перемещающая все предметы из контейнра в ваш инвентарь.

- Добавлены кнопки в устройство GPS. Вы по-прежнему можете использовать мышь и колесо прокрутки для навигации, но сейчас есть некоторые другие кнопки тоже. - Кнопка для центрирования на игроке.

- Кнопки для увеличения и уменьшения масштаба, а также масштаб отображения.

- Кнопки для панорамирования вокруг карты.

- Заменены спрайты руды на прибор GPS, больше спрайтов идет за кости/уголь/антрацит/янтарь.

- Дальность сканирования руды для прибора GPS увеличена вдвое.

- Добавлено обалденный эффект холо на заднем фоне GPS-устройства.

- Добавлена возможность маркировать контейнеры. Маркированные контейнеры будет показывать текст над контейнером элемента, в то время как находятся внутри других контейнеров.

- Блоки с закругленными углами более не будут оставлять зазоры при размещении рядом друг с другом. Дайте нам знать, если вы заметили, что блоки по-прежнему оставляют досадные пробелы.


Изменения гемплея:

- Кремень и камни теперь можно метать.

- Немего уменьшена скорость спавна "Синих летунов".


Багфиксы:

- Изменён способ сохранения игры – это должно исправить несколько незначительных ошибок, таких как элементы выпадающие из контейнеров, элементы не сохраняющие правильной позиции в контейнерах, а также некоторые баги с дюпом предметов в контейнерах. Дайте нам знать если вы заметили какие-либо проблемы с сохранением, такие как предметы исчезают после выхода и загрузки игры.

- Исправлены баги с передвижением игрока на повёрнутых/перевёрнутых каклонных блоках.

- Возможно, исправлена проблема с отстутствием насыщения после употребления пищи.

- Исправлена проблема с крафтом с использованием элементов, взятых из "рабочего стола".

- Исправлен вылет игры, связанный со звуковыми эффектами во время вступительного ролика на спасательной капсуле. Вылет должнен теперь произойти только на системах без звуковой карты, и там скорее всего будут и другие вылеты.

- Исправлен баг с "Кинетическим индуктором" (kinetic inductor), который не работал будучи экипированным.

- Исправлена проблема, мешающая разделять предметы на кучки в контейнерах.

- Исправлена кнопка AGIS в интерфейсе.

- После смерти не будут "экипированы" кулаки игрока.

 Версия 0.46 от 27.02.2015Править

Новый контент
• Добавлен Teleporter (Телепорт) (в меню построек). Установите два таких, назначьте им одинаковые символы и перемещайтесь свободно по всему миру.
• Добавлена (Развёртываемая турель). Стреляет 9-мм патронами. Перед тем, как её поднять, её нужно сначала отключить. Препятствует спавну мобов неподалёку.
• Добавлена (светящаяся стрела).
• Добавлена (костяная стрела)

Новые рецепты
• Steel turret (Стальная турель)
• Flare arrows (Светящаяся стрела)
• Bone arrows (Костяная стрела)
• Power Core (Силовое ядро)

Изменения в интерфейсе:
• Добавлены опознавательные иконки рядом с курсором появляющиеся при наведении его на предметы.
• Исправлены некоторые проблемы со средними и крупными шрифтами

Изменения гемплея:
• Добавлена анимация перезарядки гранатомётов.
• Снижение эффективности мази регенерации в 2 раза.
• Удвоено колличество энергии вы рабатываемой Кинетическм индуктором за один шаг.

Багфиксы (исправлене ошибок):
• Изменён способ сохранения инентаря. Теоретически, обратно совместим со старыми версиями игры.
• Disabled connection to local server by default, may cause issues so let us know if you have problems dropping items, things not working as expected, etc. This should fix the issue for people who were having problems dropping items.
• Изменение шрифта в открытом диалоговом окне теперь будет правильно изменять размер диалогового окна.
• Изменена система статического освещения. Это должно увеличить производительность игры.
• Кинтетические индукторы теперь правильно прекращают работу, будучи снятыми.



Версия 0.45 от 04.02.2015Править

Нововведения:
- Добавлена "мусорка", которая сохраняет положенные туда предметы до того, как вы покините игру. Это может быть полезно, если вы случайно выбросили предмет.

Изменения в интерфейсе:
- Больше не открывается контйнер с ключевыми предметами сквозь другие контейнеры по клику правой кнопкой мыши.
- Исправлены графические страности при экипировке предметов в меню MEG-Tool правой кнопкой мыши.

Изменения гемплея:
- Теперь можно копать несколко фоновых блоков одновременно (с соответствующими модернизациями). Это должно было быть добавлено в предыдущем обновлении, но появилось только сейчас.
- Урон кирок уменьшен, но они наносят теперь проникающий (не поглощаемый бронёй) урон по бронированным существам.
- Урон пуль (всех, кроме дроби) теперь частично проникающий (броня снижена на 50%).
- Больше нельзя экипировать батрейки из меню розетки.

Багфиксы (исправлене ошибок):
- Исправлена ошибка с кнопкой детальной подсказки (items getting deleted when split, etc).
- Исправлена ошибка, которая приводила к остановке прогресса выплавки с базовой печке.
- Испралена проблема с тем, что ложась на кровать вы не засыпали.
- Исправлены некоторые назначительные проблемы подсказок.
- Исправлены некоторые проблемы с меню крафта и строительства.


Версия 0.44 от 09.01.2015Править

Перевод на русский списка изменений версии 0.44:

Новый контент:
- Добавлено всплывающее окно карты. Вызвать его можно кликнув правой кнопкой мыши на устройстве GPS. Карта маштабируемая, можно передвигать, приближать и отдалять.
- Рубины теперь увеличивают колличество блоков, которое можно добывать запястным лазером одновременно. Максимум - 6.
- Добавлен Гранатомёт (Grenade Launcher). Граната отскакивает от блоков, стоящих к сам близко, а на безопасной дистанции взрывается.
- Добавлен Ювелирный мешочек и для Боеприпасов. Теперь в них автоматически помещаются соответствующие предметы.

Новые чертежи (рецепты):
- Гранатомёт (Grenade Launcher) (3x Steel Ingots, 1x Rubber, 1x Launcher Parts)
- Гранатомётные снаряяды (Launcher Grenades) (1x Steel Ingot, 1x Propellant, 1x Black Powder)
- Сумка Ювелира (Jeweler Pouch) (5x Hide)
- Сумка для Боеприпасов (Munition Pouch) (5x Hide)

Изменения в интерфейсе:
- Добавлены подсказки к полученным бафам / бебафам и время их действия.
- Добавлена опция поиска в окне Крафта.
- Добавлена кнопка свернуть / развернуть все пункты в онкне крафта.
- Колличество вложенных предметов теперь отображается поверх всех элементов в контейнере.
- Затемнён фон на миникарте, чтобы сделать ее более заметной.
- На миникарте теперь есть цвета.
- Добавлена целая куча подсказок.

Различные изменения гемплея:
- Увеличен урон от косы Королевы Муравьёв до 10.
- Разрушенные предметы теперь дропают ВСЕ предметы, из которых были постороены, что позволяет создать их вновь.
- Добавлено GPS-устройство спасательной капсуле для новых персонажей.

Багфиксы (исправлене ошибок):
- Исправлен баг с нажатием средней кнопкой на Силовом ядре (Power Cores), пока оно находится в разъёме питания.
- Исправлены некоторые места, где не воспроизводилась анимация.
- Исправлены вылеты, связанные с наличием апострофов в пути к папке с сэйвами.
- Исправлена ошибка физики, связанная с прыжками.

Версия 0.43 от 02.11.2014Править

Heya folks, got another update for ya. Its a bit light on content as we’ve been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin’ awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we’ve been getting on our forums. As always, we’d love to hear from you if you have any suggestions or run into any issues with the update =)

New Content

Impact Rod

Added Ore Scanning alternate fire mode to Wrist Scanner

Added punching as a default melee weapon

New Recipes

Impact Rod (6x Tin Ingots, 4x Plastic, 4x Tin Rivets) Impact Rod Ammo(1x Tin Ingots, 1x Copper Wire, 1x Black Powder) UI Changes

Minimap size and brightness increased Wrist terrain scanning changed to left mouse button by default Added edge peek option to settings menu Added keybinds for the Equipment menu, MEG tool, Crafting window and Projects window Ammo is now displayed on the active scroll slot for a second while scrolling Hovering over scroll slots now shows the name of the item in the slot Fixed some of the issues with font size rendering after changing font sizes Analyzing crafting requirements will now give you the recipe for that item if it exists You can now analyze crafting requirements by right clicking on them Added a crafting category in materials for bricks Fixed UI display issue on equipped batteries Added achievements for crafting gems Item Changes

Reduced energy cost of wrist map scanner Lowered granite and marble deposit densities to match block density Basic smelter now requires mud bricks instead of regular bricks Increased number of rocks and flint during world generation Bug Fixes

Fixed a bug that would sometimes result in incorrect collisions on melee weapons Fixed a bug that resulted in 2x the proper encumbrance from shields Fixed a crash related to foreign languages and certain dialogue boxes Fixed a crash related to planting grass seeds Fixed a crash related to changing keybinds without a selected character Added a workaround for people who had items disappearing when dropped in world from inventory, probably still has issues but let us know Fixed a bug that would let you take items from the crafting window Fixed an issue related to switching weapons during a roll Fixed a bug that could cause prefabs to overlap during world generation Fixed winter hat recipe Fixed a crash related to certain dialogue boxes Fixed a bug related to using high velocity ammo on SMGs Fixed an issue that could result in ant tunnels generating over certain underground bases Creature Changes

Mobs that block the player no longer act as trampolines (almost sorry) Reduced mob spawning a bit Further reduced flyer spawn rate



Версия 0.42 от 18.08.2014Править

We’ve still got quite a bit to go on the tutorial/intro we’re working on, but we figured now was as good a time as any to push out an update with some of the other changes we’ve made recently. As always, we’d love to hear your feedback and definitely let us know if you have any issues =)

New Content

Aluminum Bat

Clobb SMG

Micro SMG

New Recipes

Aluminum Bat (6x Aluminum Ingots, 2x Leather Straps) Clobb SMG (4x Iron Ingots, 2x Rubber, 4x Tin Rivets) Micro SMG (1x Steel Gun Parts, 2x Plastic, 4x Steel Rivets) UI Changes

Added an auto-organize button to containers

Added Key Items pouch to the side of the player’s backpack You can now flip the glass wall project from the project menu before placing it Tweaked some dialog UI issues and added the ability to highlight “important” information. Removed new recipe text from the bottom of the screen, seemed kinda messy? Might put back as an option. Quick slots should now be labelled properly if you rebind the keys


Item Changes

Smelters now should continue working when you walk away from them[/b] – This probably needs some testing, but it seems to be working right for me. Made keycard into a key item Fixed some item descriptions, let us know if you see more bad ones Impaler spikes now have a 25% chance to break on contact, do less damage and are a bit slower/heavier. Impaler spikes now do 30 base damage to the player when dropped by Impalers Fixed some UI issues with the equipment window Bug Fixes

Possible fix for save failure/rollback after spending a long time in pause – Definitely let us know if you still run into any save issues Fix for a crash related to explosions Fix for a crash related to orange shorts (lol, not even kidding) Possible fix for issues that could cause the player to get stuck, let us know if you still get stuck and unable to move Fixed a bug that could result in duping/losing block items when added/removed from containers in the world Fixed some bugs related to the escape pod container Fixed a dupe related to multi-quantity recipes in the material printer Creature Changes

Changed crawler behavior a bit so they won’t walk on the bottom of platforms Tweaked the big chicken AI a bit Recipe Changes

Changed most Jewel tier recipes to be less rose-quartz dependent: Jewel Helmet (2x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire) Jewel Torso (5x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire) Jewel Arms (3x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire) Jewel Gloves (2x Bornite Ingots, 2x Rough Rose Quartz) Jewel Leggings (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire) Jewel Leggings (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire) Jewel Boots (4x Bornite Ingots, 2x Rough Rose Quartz) Jewel Pick (6x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire) Jewel Bow (4x Bornite Ingots, 1x Linen Bolt, 2x Rough Rose Quartz, 1x Refined Rose Quartz) Jewel Crossbow (4x Bornite Ingots, 1x Steel Machine Parts, 1x Linen Bolt, 2x Rough Rose Quartz, 1x Refined Rose Quartz) Jewel Spear (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire) Jewel Sword (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire) Jewel Axe (4x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire) Jewel Shield (7x Bornite Ingots, 1x Refined Rose Quartz, 1x Rough Ruby, 1x Rough Topaz, 1x Rough Sapphire)



Версия 0.41 от 25.07.2014Править

Added a 7th quick slot for throwable items Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints Wrist light gadget and AGIS activator removed from scroll slots Wrist scanner and wrist grab laser moved to Gadgets scroll slot Changed slot 1 to the “digging” slot, right now it basically just holds the dig laser and picks Tweaked the UI a bit for low resolutions Seeds now get autosorted into forager pouches properly Fixed another crash related to players who previously used resolutions higher than 2048×2048 Sunlight now penetrates less through denser blocks Fixed some issues with world generation Tweaked the crafting category buttons a bit Fixed a bug that could result in your key bindings not saving Fixed a bug that resulted in some ant deposits dropping steel Reduced time between shots for the pump shotgun Fixed a crash related to explosions Fixed a bug/exploit related to salvaging ammo that is already in a weapon



Версия 0.40 от 19.07.2014Править

New Content

Added female gender option to character creator

Ant Biome – Added to newly generated worlds

5 new creatures, including one mini-boss A new melee weapon 2 new throwable weapons 4 new deposits Energy Slicer – Voted on by the community, this gun uses energy to fire and pierces through up to 3 creatures

Salves – Equippable devices/accessories Regenerative Salve – A salve that grants a small boost to health regeneration. Influx Salve – A salve that grants a small boost to energy regeneration. Burn Salve – A salve specially designed to make you fire resistant. Grants 25% fire resist. Corrosive Salve – A salve that grants 25% resistance to that gross spitter goo and other corrosives. Tonics – Drinkable and throwable, uses fullness and grants various effects Clarity Tonic – Cures negative status effects Blast Tonic – Explodes if thrown or if you drink it. Don’t drink it Heal Tonic – A strong heal over time. We will likely eventually replace this with something more realistic like bandages down the line, but we already made it so we figured we’d throw it in the game for now Added new clothing items

Black Leather Jacket Black Tank Top Black Sports Bra Red Skirt Red and White Shirt Yoga Pants Added Biometric Scanner Device – When equipped, it shows the health of creatures in the world

Added GPS Tracker – When dropped in the world, this item creates a long-range GPS signal visible on any standard MEG tool map Added Tech Blower – Blows items and mobs around, consumes energy

Added Tech Portable Grill – Can be carried around in your inventory, and once it is placed in the world and deployed it can be used as a heat source

Added Mortar and Pestle tool, required for some recipes Added D6 Polymer, a new material that is made by refining plastic with anthracite as an additive. Added a few AGIS tutorial/info popups Tweaked the Pioneer Station a bit, including adding a new room to the barracks Gameplay Changes

Reduced held flashlight energy cost from 4 to 2 per second Reduced wrist light energy cost from 3 to 1 per second Wrist laser energy cost reduced from 5 to 3.5 per second Bows now do up to 50% more damage when fully drawn Bows now take 50% longer to draw

Arrows and other ammo are now salvaged as a stack Increased speed of bullets and updated some projectile effects Magnum round damage increased from 15 to 18 Beds now advance the time from night to day and from day to night and fully heal the player Beds now weigh 100 pounds Guns, bows and crossbows should now automatically pick a new ammo type if they run out of ammo and you attempt to fire Laser pistol no longer requires you to find the blueprint in-world Recipe Changes

Black Powder, Propellant and Thermite Charge recipes now requires a mortar and pestle tool Replaced Steel with D6 Polymer in most furniture requirements Added D6 Polymer requirement to Tech Bed and Tech Terminal recipes Replaced Steel requirement with D6 Polymer on the Magnetic Inductor UI Changes

Items that are crafted or picked up with the grab laser are now highlighted in your inventory Added item name hover tooltips to items in containers and other menus Increased maximum font size for item requirements in the crafting and build window


New Recipes

Ant biome melee weapon (1x Ant Queen Claw Segment, 5x Ant Chitin, 5x Ant Ichor) Ant biome grenade (1x Ant Chitin, 1x Ant Ichor) GPS Tracker (4x LED, 1x Iron Ingot, 1x Rough Topax, 1x Copper Wire, must be found in-world to get the recipe) Energy Slicer (1x Steel Gun Parts, 4x Bronze Ingots, 1x Microchip, 1x Copper Wire, 1x Large Battery) Salves Regenerative Salve (2x Unrefined Glass, 4x Juicy Fruit, Tool: Mortar and Pestle) Influx Salve (2x Unrefined Glass, 4x Bloo Fruit, Tool: Mortar and Pestle) Burn Salve (2x Unrefined Glass, 4x Bana Fruit, Tool: Mortar and Pestle) Corrosive Salve (2x Unrefined Glass, 15x Spitter Extract, Tool: Mortar and Pestle) Tonics Empty Tonic Vessel (1x Unrefined Glass, 1x D6 Polymer) Clarity Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Bana Fruit, Tool: Mortar and Pestle) Heal Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Juicy Fruit, Tool: Mortar and Pestle) Blast Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Biofuel, Tool: Mortar and Pestle) New Clothing Black Leather Jacket (3x Hide, Tool: Scissors) Black Tank Top (3x Cotton Bolt, Tool: Scissors) Black Sports Bra (3x Cotton Bolt, Tool: Scissors) Red Skirt (3x Cotton Bolt, Tool: Scissors) Red and White Shirt (3x Cotton Bolt, Tool: Scissors) Yoga Pants (3x Cotton Bolt, Tool: Scissors) Orange Shorts (3x Cotton Bolt, Tool: Scissors) Flare Gun (3x Plastic, 2x Iron Ingots, 4x Tin Rivets) Biometric Scanner (1x Microchip, 1x Steel Ingot, 2x Plastic, 1x Unrefined Glass, 1x Medium Battery) Steel Machine Parts (3x Steel Ingots, Tool: Material Printer) Tech Blower (12x Plastic, 1x Steel Machine Parts, 4x D6 Polymer, 1x Large Battery, 12x Steel Rivets, Tool: Material Printer) Portable Tech Grill (1x Steel Machine Parts, 4x D6 Polymer, 1x Large Battery, 2x Copper Wires, Tool: Material Printer) Mortar and Pestle (1x Log, 1x Stick, Tool: Saw) Bug Fixes

Fixed a bug that would result in the cricket drone being disabled before you get to it Fixed some issues with world generation that would lead to strange holes under bases Possibly fixed a bug that would result in lost items when dropped in the world Projects that are destroyed should now always drop a power core if it is required to build it or has a power core installed at the time it is destroyed Fixed some animation issues related to moving the mouse very close to the player’s head Possible fix for rare crash during crafting, not totally sure as I can’t replicate the bug myself More fixes for floating grass/foliage near bases Fixed a bug that resulted in the enemy damage noise being too loud Fixed a bug that would result in the player getting stuck in an animation after falling through a platform Fixed some animation issues with the bed Fixed a bug that was causing the big chicken to not fly away at the end of a fight A bunch of other things I forgot about Fixed a bug that could result in items in the wrong place if you closed the inventory menu while dragging an item Fixed a bug with item pickup notification and blocks Impalers can no longer spawn on the bottom of platforms You should no longer be able to knock around Impalers Fixed some missing/inaccurate item names As always, we’d love to hear your feedback, so don’t be shy!



Версия 0.39 от 04.06.2014Править

New Mechanics

Eating – Food is now equipped and eaten by left clicking. You can also throw food by right clicking if for some reason you feel the need to do so.

Gameplay Changes

Picks have been moved from the melee scroll slot to the gadgets scroll slot Added saltpeter deposits to newly generated worlds Impalers (spike dropping guys) now have a set number of spikes they can drop, and then need a period of time to re-grow more spikes inside of its body. Eased landing restrictions on pod, lands sooner now Corrosive damage (spitter pistol) should now ignore armor on naturally armored creatures UI Changes

Added hover tooltips to items in the world Added item pickup notification, can be disabled by turning off tooltips Bug Fixes

Fixed a bug related to maintaining momentum after death Fixed an issue related to the firestarter/grass seeds/chicken feed getting stuck on when used in the quickslot More work towards a fix for the crash on launch experienced by some players Fixed a bug related to the comm junction and right clicking an inserted battery Energy explosions should now do AoE damage



Версия 0.38 от 20.05.2014Править

New Mechanics

Shields – Equipped in the equipment window similar to armor, shields can be used at any time by pressing left-alt by default.

Encumbrance – Heavier and bulkier armor will now affect your movement speed, dodge roll and backjump distance. If you like spreadsheets and graphs, then you will like this link. Item Weight – This isn’t technically a new feature, but as we’ve added item weights to more items it will probably start becoming more apparent sooner rather than later. Right now, melee weapons, armor and shields have item weights, but in the coming patches more items will have item weights. This will be a long-term balancing act, so definitely let us know your feelings. New Content

Shields – Wooden, Copper, Iron, Tin, Bronze, Silver, Steel and Jewel Tiers Leather Whip

Thrown Dynamite and placeable Dynamite bundles

UI Changes

The crafting menu has been reorganized and additional filtering buttons have been added in order to make navigating the recipes easier.

Added a defense display bar to the bottom of the equipment window Added an encumbrance display bar to the bottom of the equipment window Balance Changes

You are now immune from damage while dodge-rolling Hog bite damage increased from 25 to 40 damage Puncher (Armored orange guy with the tongue) damage increased from 25 to 50 and now blocks player movement unless dodge-rolling. Bug Fixes

Possible fix for blue screen issue experienced by some players Wrist laser now properly uses energy while digging blocks from the background Fixed an issue that would cause your selected weapon to switch to the wrist light or map after a dodge roll or holstering the weapon You can no longer use your wrist gadgets while respawning You can no longer place/remove torches outside of your grab range Fixed an issue with the required energy display for some weapons that would result in the wrong amount being displayed when max energy was increased with a battery Fixed an issue that would cause the thermite gun/flare gun sound effect at the character select screen A lot of other small things that I forgot to write down


Версия от 06.05.2014Править

Heya folks, the results are in on the last poll and it looks like the TNT will be the next throwable weapon added to Signs of Life. Here are the final results: Which of these things would you like to fling at enemies?

TNT (51%, 50 Votes) High Explosive Grenade (31%, 31 Votes) Concussion Grenade (18%, 19 Votes) Total Voters: 99

We’ll add it to the top of our list, and should have it ready before too long =) Last week’s winner, the leather whip is pretty much finished but we’re not quite ready to push the update because we’re working on some other fun stuff that isn’t quite finished yet. Here is an animation and a video with the whip and the shield we’re working on:

And lastly but hardly leastl..ly here is the next new item poll: 5-5-2014vote Which of these sweet pistols would you like to see added to Signs of Life?

3. Energy Slicer (48%, 205 Votes) 1. Cryo Pistol (32%, 139 Votes) 2. Radon Pistol (20%, 85 Votes) Total Voters: 429

Vote

As always, we’d love to hear from you, so don’t be shy =)



Версия от 28.04.2014Править

The results are in, and it looks like the Leather Whip is the next item we’ll add to Signs of Life, here are the final results:

Which crude implement would you like to torture sheep with?

Leather Whip (45%, 57 Votes) Slingshot (21%, 26 Votes) Boomerang (18%, 23 Votes) Tomahawk (16%, 20 Votes) Total Voters: 126

Right now, the 6th quick slot (throwables) is pretty underused, and that is because we haven’t gotten around to finishing up any fun grenades or throwable things. To begin to remedy that situation, we have a new poll this week where you can help us decide which of these throwable things we should work on next: 4-28-2014voteThe HE grenade and the TNT should be fairly self-explanatory, you throw them and they go boom, the twist on the concussion grenade is that it would be considerably less lethal with more of a knockback/stun or somesuch.

Which of these things would you like to fling at enemies?

TNT (51%, 50 Votes) High Explosive Grenade (31%, 31 Votes) Concussion Grenade (18%, 19 Votes) Total Voters: 99



Версия 0.37 от 25.04.2014Править

– Signs of Life should now run on a wider variety of machines. – Maximum resolution is now 2048×2048 (related to above) – Added Rocket Launcher and Rockets. Recipes found automatically with steel ingots:

– Added Propellant, used in Rocket recipe, recipe found with Bauxite. – Added a Material Printer project, which is now used for crafting many existing high tier recipes:

– Background blocks near the surface on newly generated worlds are now mineable by right clicking with the wrist laser. – Added some more tutorial dialogue bits with AGIS. – Fixed some issues with equipping items out of containers by right clicking


Версия от 21.04.2014Править

Hey there, here are the results of the “Help us decide what to add next!” poll: Which would you like to see added next to Signs of Life?

Rocket Launcher (45%, 76 Votes) Remote Mines (36%, 60 Votes) Grenade Launcher (19%, 33 Votes) Total Voters: 169

It looks like the rocket launcher is the winner, that is going to be fun =) I imagine we’ll get around to the others eventually, but we’ll add the rocket launcher to the top of our to-do list. We’re hard at work fleshing out the content in Signs of Life, but we feel like the early-game is lacking a bit in fun weapons to play around with. To that end, we’re going to need your help picking which weapon we should work on after the rocket launcher: 4-21-2014vote Which crude implement would you like to torture sheep with?

Leather Whip (45%, 57 Votes) Slingshot (21%, 26 Votes) Boomerang (18%, 23 Votes) Tomahawk (16%, 20 Votes) Total Voters: 126

Voting ends this time next week, choose wisely!! We’re not just working on various equipment to assault helpless animals, we’re also working on things like this new material printer that will let you print various equipment to assault helpless animals, check it out:

As always we’d love to hear from you, we thrive on feedback so if you have any questions about the new poll or if you have any questions/comments about Signs of Life in general we would love to hear from you =)


Версия от 14.04.2014Править

We’ve got a serious problem folks, we have too many sweet ideas for weapons and gadgets and junk but not enough time, so we need your help picking out what you want to see added to Signs of Life next. Here are the 3 rather explosive options: 4-14-2014vote

Which would you like to see added next to Signs of Life?

Rocket Launcher (45%, 76 Votes) Remote Mines (36%, 60 Votes) Grenade Launcher (19%, 33 Votes) Total Voters: 169

Voting will end in a week, and then we’ll add whatever wins to the top of our to-do list =)



Версия от 31.03.2014Править

Here are the interesting recent updates for February 12 – March 31:

New Content

Added Magnum pistol and magnum pistol rounds, pistol recipe is discovered when you find steel gun parts and the ammo recipe is discovered when you find lead. Added Laser Pistol Mk2 Added a secondary function for the wrist scanner tool that scans the area and adds it to the minimap. Added a thermite pistol and thermite charges. Steel gun parts will give you the recipe for the pistol and bauxite will give you the recipe for the charges. Added a new armor set made from those white speckled spitting guy’s skin, it protects from their nasty spit if you wear enough of it. Plated hide armor now has a set bonus that reduces damage similar to the armored mobs themselves. Added grass seed bag and recipe, lets you throw grass seeds like chicken feed Changes

Added some new sound effects and tweaked some existing sounds Added ability to quickly transfer items to a selected container by using the grab laser hotkey while your mouse is over an item Increased jewel armor value to slightly more than steel armor Added x10 increase/decrease buttons in crafting Added an analyze button (little magnifying glass) to the crafting window, it lets you target an item in order to find its recipe Added a button to sort the crafting window alphabetically Added ability to rotate and flip blocks with a hotkey, press reload with a block equipped to rotate it and press g by default to flip it. Increased the rate of lower tier ores deeper underground a bit. Increased the number of deposits at world gen by 50% Added a debug map generator type in the sandbox menu, its for dev purposes but feel free to play with it, its just a blank world with a line of dirt right now. Bug Fixes

Kicking collisions should be better Fixed some UI issues on lower resolutions Fixed a graphics corruption issue that affected a small number of players Fixed several rare crashes



Версия от 18.02.2014Править

We’ve been so busy working on the game we completely forgot to update our blog and that is just no good at all! In case you’ve missed it, here is some of what we’ve been up to lately:

First of all, we have a brand new fancy wiki set up now thanks to our friends at Curse, so check it out and help make it useful!

We just added a totally wicked minimap function, you can right click when using the wrist scanner to scan the area around you and add it to your minimap like so: Science

We also added this badass dodge roll: Its spinnin'

Throwable bricks: Ouch

This cool assault rifle: At least it was quick...

And way more stuff than we thought to make gifs of at the time. If you want to see a full list of recent changes we’ve made, click here.

As always we’d love your feedback either here or on our forums, so don’t be afraid to drop by and say hello =D


Версия от 22.01.2014Править

Hey guys, we have some exciting news! Signs of Life is launching on Early Access on January 27th, and we can’t wait for you folks to get your hands on the game. We’ve been doing some small scale testing over the last month or so, which has provided us with enormously useful feedback. We feel like we’ve got a relatively stable, fun, satisfying experience, with plenty of room to grow in the future while we complete the game. I hope you’ll join us in shaping Signs of Life into something really special =)

Also, here are some sweet gifs of things we’ve been working on recently (Click on them for animated!)



Версия от 28.12.2013Править

Here are some sweet gifs! Click them for animated!

We added this mob, who spits stabby bits at you, but the jokes on him because you can shoot them right back at him. ohyeahhowdoyoulikeit

I mostly finished the minimap, and made it upgradeable using amethyst gems. minimap

Added roots that grow under dirt sometimes, if you break them they drop plant fibers which can be used in crafting. shootingroots

We’ve been working on the game for 2 years now and I only just now added a simple wooden door. I’d like to do a bit more with the animation, but its functional for now. woodendoors

Made arrows more “immersive” arrows

Added this hot ball: hotball

Implemented chicken feed and made chickens flip out when you attack them: lovehaterelationship

I also started working on making fire more dynamic. itsspreadin

We also worked on a bunch of other stuff that was probably too boring to make a gifs of.


Версия от 07.12.2013Править

Here are some things we’ve been working on (Click for animated):

A stone and flint firestarter. The primary purpose is to light campfires: fireStarter The secondary purpose is lighting sheep on fire: doesanyoneknowifsheepareflammable But campfires are a foul temptress: yes

We also added fall damage: falldamage

And we added variable jump heights: variableJumping

I’m also working on a really minimalist minimap, the idea is that there are some things I want the player to find, so I can add a marker to the minimap and the player will have a rough idea how to get there without having to just dig around completely randomly. The map can be upgraded with amethyst gems in the MEG tool, and upgrades let you see markers that may be farther away.


Версия от 15.11.2013Править

Lately we’ve been working on tying up loose ends – finishing up half-finished weapons and fixing bugs we’ve been putting off for ages, adding sound effects, that sort of thing. We’re shooting for having a demo build ready by the end of the year, and it feels like we’re getting tantalalizingly close. Most of what we’ve been up to isn’t very fun to show off, but here are some things that are kinda cool (Click for animated):

Here is what happens when a bunch of these alien birds all go after the same ant: hunting

I worked on the crossbows recently, better crossbows shoot bolts harder and allow you to nock more bolts before firing. This is the steel crossbow: crossbow

We also worked on this mob, he is pretty much a jerk: littleasshole

Mariano has been working on sound effects, here are some videos he recorded, let us know what you think:

Flare Gun:

Tesla Cannon:

Blunderbuss:


Версия от 21.10.2013Править

Heya folks, I’ll keep it short because whatever. In no particular order, here are some things we worked on recently (Click for animated):

Finally put in a proper way to break prefabs: buildbreak

Worked on this sweet spider bot: spiderbot

Polished up some UI interaction stuff: uigarbage

Added motion blur to melee weapons: motionblur

Nothing really interesting to talk about but if you guys have any questions we’d be more than happy to answer.


Версия от 02.10.2013Править

We’re super busy working on the game, but I figured I should pop in and show you some random things that we’ve been working on. (Click for animated!)

Recently we added a key card system that we are going to use for some of the pre-built content. Once you find a keycard it will let you into level 0 areas but you’ll need to find the keycard upgrade stations to access higher security areas. accesscard

We also added damage numbers to attacks: sorrysheep

Mariano has been working on sound effects for weapons, here are a couple videos:


Версия от 26.08.2013Править

We’ve had a really productive few weeks! We added a lot of neat features, fixing a bunch of annoying bugs and just generally made a lot of good progress.

Last week we re-worked the crafting system to be less annoying. Originally, you would drag the resources from your pack into the crafting window, which was a nice idea in concept but in practice it was just annoying, so we made the crafting window just automatically pull resources out of your pack (or containers within your pack) instead. We also redesigned the crafting window to give more space to the recipe list.

Here is what it looks like now: crafting

We also added set bonuses to armor. The actual values and effects are going to need a lot of play-testing, but they are totally functional now. sets

We realized that there needed to be a convenient way to organize the items you suck up off the ground with the wrist laser, as our packs were getting kind of messy, so we added special pouches that automatically organize items picked up by the wrist laser. Right now we have a Hunters pouch, an Excavator pouch and a Forager pouch. Now, as long as you have one of each pouch your backpack will stay a bit more organized.

Here is what the pouches look like: autoOrganizeBags

We also added this gross pistol:


Версия от 11.08.2013Править

Heya, thought I’d pop in and give you guys another update on what we’ve been working on lately. We’ve come up with a more or less hard plan on what we want to have in the alpha/demo we’re working towards, so at this point we’re pretty much filling in the blanks to finish up the content and fix a bunch of usability issues/bugs.

On the content side, we’ve been finishing up the materials/ores/etc underground. We now have all the materials (Dirt, Basalt, Slate, etc) and all the ores generating in the world at roughly the right depths. We also have the plants pretty much completely functional, there are bushes and trees, both of which grow fruits and when you eat the fruits you get a seed that can be planted in bare earth to grow another of that kind of plant. We’ve also got mushrooms and various fungi growing and mineral deposits that give you bonus materials and gorgeous gems you can use to upgrade your wrist laser.

We added a salvage kit the other day, which lets you take things apart in order to re-use the materials. Here is a video where I craft an energy cannon, blow some stuff up, and then salvage the cannon for its materials:

We also added a sweet mini-boss robot drone but I don’t want to spoil it =D



Версия от 27.07.2013Править

Heya, we’ve been working on fleshing out the underground areas recently. Up until recently the underground was really boring – we had basic world generation (tunnels, caves, ore, etc) so it was functional, but not very interesting. First, we added some gross larva caves, here is a video:

The gross larva things shoot bio-luminescent goo that slows the player, while dealing a small amount of damage over time. Not too much of a threat on their own, but the effect stacks, so if you run into a bunch of them or other mobs at the same time things can get hairy pretty quick. The jetpack is mostly a dev-tool at this point, we will absolutely going to have it in the full game, but we’re not sure where we want to position it progression-wise.

We also added material deposits, which will be scattered around underground and give you some sweet drops when you mash them: sulfurDeposit

And we added the UI element for our the wrist tool, which will be used for the various upgrades of the tool:



Версия от 06.06.2013Править

Heya! This week I mostly worked on behind the scenes stuff, but I did some world building as well. Nothing terribly interesting to let you guys in on, but I figured I might as well share these sweet pics.

Here is a map inside of a mysterious base: pioneerMap

Here is a shot of a futuristic high-tech bathroom: pioneerBathroom

And here is one of the rooms that is also in the mysterious base: pioneerRoom

Completely unrelated to world-building, but here is an alternate flare ammo for the flare gun:



06.01.2013Править

-Added ability to add random item drops from tiles -Added 3 rock types that can drop from stone, rocks are only really used for making the campfire right now. -Added Greatsword weapon base type -Added Iron Greatsword: Iron Greatsword

-Added Shotgun weapon base type -Added Pump Action Shotgun: Pump Action Shotgun -Added Blunderbuss: Blunderbuss -Added Arnie’s Gun: Arnie's Gun

-Added Energy Charge Cannon (Still needs more work on particles/effects, but its functional):



v0.1 от ХЗПравить

Первые версии. Что там было, уже никак не узнать, да и не особо это важно.






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